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Virtual reality is a model three-dimensional (3D) environment created by computer tools and realistically responding to interaction with users, and the virtual reality formation system is a system that provides the generation of a reality model in accordance with the mathematical model of this reality using software.

The bottom line is that when programmed controlled influences are applied to the user's main organs of perception (visual, auditory, tactile, olfactory), as well as while providing a realistic response of the simulated environment to the actions performed, the effect of user personal participation in the observed virtual environment appears.

The main difference between virtual reality systems and other technologies (video sequence, 2D, 3D graphics, etc.) is that VR provides the effect of personal presence and personal participation of the user (i.e. the user does not feel the difference between actions in reality and actions, performed in a VR system). VR systems are capable of implementing a fundamentally new and very effective way of transmitting information with a deep, at the subconscious level, degree of impact on the user.

The depth of information consolidation is several times superior to traditional methods. This and other qualities of VR systems are of great importance in creating simulators.

All products of our company have 100% support for VR equipment. We recommend the HTC VIVE and HTC VIVE PRO VR systems.

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Additionally, we support Vive Trackers and Noitom Hi5 VR Glove gloves.

НЕЙРОИНТЕРФЕЙС

Using the neural interface, our proprietary technology, allows you to create innovative computer simulators. Such simulators can be used for the most effective training of personnel with the necessary knowledge, skills and abilities, as well as the formation and control of the necessary psychophysical capabilities of the staff.

 

The trained personnel performs the task on a simulator (for example, the start of a centrifugal pump). According to a certain algorithm, the program generates emergency and / or emergency situations (for example, the beginning of cavitation). Using the analysis of brain rhythms and performed (or non-performed) actions, the simulator captures the current psychophysical parameters of the student during the procedure for detecting a dangerous situation, diagnosing the situation, forming a decision, and performing actions. As a result, a personnel action diagram (FTA) is formed taking into account the psychophysical state of the personnel at the time they perform any actions. The result of the simulator’s work is: the probability of negative events (accidents, incidents) caused by personnel, the effectiveness of the task, the likelihood of losses (money, casualties, etc.), recommendations for eliminating the problems identified (not only in knowledge, skills, but also in psychophysical terms)

 

Youtube example

 

 

 

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The use of additional data in the learning process and assessment of knowledge of skills skills (more than 30 indicators):

The level of stress, the effect of stress on the accuracy and timing of decisions and actions taken.
The ability to maintain steady attention for a long time, despite fatigue and extraneous irritants.
The ability to distribute attention when performing several actions, functions, tasks.
The ability to monitor a large number of objects simultaneously.
The ability to performance in time-constrained conditions.
Emotional stability in making responsible decisions.
Quick adaptation to new conditions.
The ability to long mental work without compromising quality and slowing down.

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  • Для создания нефроинтерфейса мы успешно используем аппаратное и программное обеспечение компании OpenBCI (США)
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Нейроинтерфейс — личный опыт использования в практических задачах

The use of additional data in the learning process and assessment of knowledge of skills skills (more than 30 indicators):

The level of stress, the effect of stress on the accuracy and timing of decisions and actions taken.
The ability to maintain steady attention for a long time, despite fatigue and extraneous irritants.
The ability to distribute attention when performing several actions, functions, tasks.
The ability to monitor a large number of objects simultaneously.
The ability to performance in time-constrained conditions.
Emotional stability in making responsible decisions.
Quick adaptation to new conditions.
The ability to long mental work without compromising quality and slowing down.

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https://habrastorage.org/webt/c6/da/6x/c6da6xl_pd1zie9hicmnbhm77im
https://habrastorage.org/webt/9x/7c/vw/9x7cvwmjwgboctyyvesboajeq7c